by EdTchen Thu Jul 25, 2013 1:52 am
Thanks for the input guys!
Jason: Yeah when I got to helmet 6 I was thinking of how they shear off chicken beaks at the factory, and if I push this "chicken" knight, it is kind of dark to remove a critical feature of the animal. I think depending on which way I go with the helmet will help make the legs arms etc easier (an actual chicken like thin inside, vs just some chickenish proportions). Helmet 6 and legs 2 would def go together in a more "trapped in the armor" chicken Knight.
Max:Yeah helmet 4 was playing with the mash up of the beak above the eyes with that skin hang down thingy being the armor in front. The only thing I didn't like about this was I wanted a very "bucket" looking helmet, a lot or armor seems to focus on the helm, I wanted it to be read as just a silo shape in silhouette, like you can't really tell what way he's looking, and also sort of gives the idea of a "dumb " creature (small head/small brain/chicken brain)
I realize the overall shape is very reminiscent of Robocop 2, that was totally unintentional, but it is pretty apparent.
Doing some sketches of a pose for when I finalize everything else:
Just getting generally more comfortable drawing this guy.